Obviously NFL Blitz as well. Madden is the sole licensed NFL game nowadays, so I have adapted to Madden 22 coins settling for it actually preferring the fluidity of the 2K soccer games once I had a decision. That is all to say , if you prefer the NFL, then you don't have any alternative besides Madden if you want something which tries to simulate the actual thing. AI for defenders is formidable without feeling as it cheats the system and the CPU can put up a real battle on All-Pro and All-Madden difficulties. They added more choices for pass-rushing so you don't feel unworthy as a defensive lineman this year and all the Superstar skills do a solid job of earning high-impact players feel really impactful. By way of example, after Ezekiel Elliott rushes for more than 10-yards three times in a game, he becomes a lot more difficult to bring back on the first strike from the line of scrimmage. That emulates the sense of momentum running backs experience for a match wears on in which the defense will slow down and get tired, opening space for RBs to have larger profits in the second half. It becomes a bit of a chess match for each team to try and'activate' their Superstar players to provide them an edge in various scenarios. The biggest loser with Madden NFL 21 however is the Franchise mode. Besides a few tweaks to the way that things like offseason drafts and trades are handled, it is literally equal to last year's Madden. Additionally, the version we get on Stadia isn't even the PlayStation 5 or even Xbox Series X|S edition of the sport, it's the PlayStation 4 / / Xbox One version. In other words, the new playcalling attributes, improved visuals, streamlined animations, and'Next-Gen Stats' integration attributes are absent. Voice acting is poor across the board, character animations are stiff in cutscenes, and just as things begin to get interesting it less or more ends and cheap Mut 22 coins dumps you into a merry-go-round of scripted moments throughout your career.